Music. Coding. Gaming. Life.
Posted Friday, February 14th, 2014 7:10:00 am


I’m not happy with most of my sketches/drawings, but it’s good to try, I suppose.

I found this to be an interesting statement, as I consider Tasha’s art to be fairly kickass.  Maybe that’s because I have zero talent when it comes to the visual arts, but it started to make me think about how I went about my music.

When I first started creating music, I mass-produced. Anything that sounded semi-good in my head made it into a song that I would release.  Some turned out to be great (read: “Fire in My Heart”), and some turned out to be utter crap (let’s not talk about “Lifetimes”, shall we?).

Over time, my idea of quality changed. I was hearing all this music that was better than mine, and I became determined to up my game.  Sure, I put out some really good songs, but they became less and less frequent.

I reached a point in time where I had an idea of what quality I wanted to make my music, and that idea was well outside of my means to make it.  This resulted in a long period of no music being released.  It sucked because I am so musically inclined, there hardly goes by any point in time where there is not some kind of music stuck in my head, be it my own or someone else’s.  My music couldn’t get out, and that was very frustrating.

I have to credit Louigi Verona, a musician on Trax in Space, with coming up with something he called “Inspiration”, which led to me creating “Given Up (Inspiration Edit)”.  It was a four-track version of a song I had attempted to record and release and failed many years ago during my quality fix.  I was so happy with putting that out, that I realized something important.

My music was less about the art of perfection, and more about the art of creation.

This realization caused me to make changes in how I write music, and I have been happier putting out things like the stripped down performances and little bits and pieces of other songs I’ve been writing than spending the inordinate amount of time it would require to make full releases.

So, I guess the moral of this is that perfection isn’t always the way to go.  Don’t fester around seeking the perfection you don’t have the time to attain, because that is far more frustrating than putting something out there that may not have all the bells and whistles that you want.

Do what you love because you love it.  Create something, put it out there, and be happy.  If it stirs the emotions of at least one person, your art - be it art that is heard or seen - will be a success. Media Player