Quadra is basically a Tetris game, but it's hardly your basic game. Quadra is different, as its main feature is blocks that will fall as far as they can when a line is cleared. If done right, you can end up with chain reactions of more than 4 lines cleared at one time. The Quadra FAQ explains how this is done, along with all of the basic principles of the game.
But Quadra isn't just great because of the gravity. Quadra has an excellently designed multiplayer gameplay, complete with familiar gaming concepts such as frags and deaths. It's easy for the beginner to pick up what is happening in a game. And the controls in Quadra make for a fast game. Unlike many other multiplayer Tetris games, Quadra has no delay between the placement of a block and the beginning of the next piece falling. This can make for a very fast paced game. The fastest Quadra players can place three blocks per second or more!
I have written four patches for the Quadra source, one of which (audible countdown timer for sprint mode) has been merged. The other three patches are:
Centiseconds - With as fast paced of a game that this is, it's a shame that Quadra's timer resolution was just a single second! This changes it so that time is measured in hundredths of a second.
Floating Next Pieces - My most popular patch. This takes the next three pieces and places them above the floating shadow in the well, making it so that your eyes can stay focused on the game.
No Pause in Multiplayer - The best way to troll in Quadra multiplayer games is to pause and unpause repeatedly. It's annoying, so I decided to write a patch that disables it.
Together, these patches constitute what I call the "wild" version of Quadra. The source code to these patches are on the "wild" branch of my Quadra fork. The wild version is also available with the Windows release.
In California, truck license plates are 7 characters, all numbers except for one letter in either the second or the sixth position. Whenever that letter is an X, I get nerd snipped into treating it as a multiplication problem and solving it in my head.
we should have paid more attention to the cats who, for decades, put their bodies on the line to walk on keyboards and sit on laptops and prevent us from programming
Former 2 time world champion DogPlayingTetris becomes the first player to ever rollover the level counter in NES Tetris, performing what's known in the community as "Rebirth". Final score: 29,486,164, 4216 lines, level 347 (256 + 91)... all huge world records. #tetris
I'd also love a 6 hour layover overnight instead of taking the red eye I was going to take and be 7 hours later getting into Cleveland than I wanted, why do you ask? #airporthell
Why yes, I'd love to leave at 4:40 to get to the airport at 6:20 for an 8:20 flight that got delayed to 9:05 which is too late for my connection so now I'm on a 10:20 flight instead. Why do you ask? #airporthell
@shanselman Who at Microsoft do I have to bribe to fix ADO so that those of us on dark mode who copy/paste text from one task to another can do so without our friends on light mode seeing dark text on a dark background?
I updated the blog post with a statement from Revival. While I'm not particularly happy with Revival's decision, I understand their motives. It's just a shame that it was someone from Interplay that had to go and do this. "By games for gamers" my ass.
Damn, got another Tetris world record! This time in the arcade variant developed by Atari. 6,008,005 points, 5,386 lines, round 363. Be warned, it's nearly FIVE HOURS. https://www.twitch.tv/videos/2131759212