The Observatory
Season 9
May 5, 2018 through May 26, 2018
The ninth season of The Observatory included four episodes featuring Descent matches spanning a regular season of 3 weeks
and the tournament finals in the fourth week.
Qualifier 1 - Saturday, May 5th, 2018, 7:30 PM ET/4:30 PM PT
Qualifier 2 - Saturday, May 12th, 2018, 5 PM ET/2 PM PT
Qualifier 3 - Saturday, May 19th, 2018, 5 PM ET/2 PM PT
Finals Tournament - Saturday, May 26th, 2018, 5 PM ET/2 PM PT
Qualifier 2 - Saturday, May 12th, 2018, 5 PM ET/2 PM PT
Qualifier 3 - Saturday, May 19th, 2018, 5 PM ET/2 PM PT
Finals Tournament - Saturday, May 26th, 2018, 5 PM ET/2 PM PT
Qualifier 1 |
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Round 1 |
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Sirius | 20 | CHILLY_BUS | 4 | Chronos |
Djcjr | 20 | SeaWyrm | 1 | IS |
melvin | 20 | Swarthy | 13 | Mythena |
Round 2 |
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Swarthy | 20 | CHILLY_BUS | 9 | Wrath |
Phyrex | 20 | SeaWyrm | 11 | Fishbarrel |
melvin | 20 | Sirius | 18 | Logic |
Djcjr | 20 | Code | 15 | Fuzed |
Round 3 |
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SeaWyrm | 20 | CHILLY_BUS | 18 | Wrath |
Code | 20 | Swarthy | 11 | Flea x2 |
Vainiac | 20 | Sirius | 10 | Audacity |
Djcjr | 20 | Phyrex | 11 | Black Rose |
Round 4 |
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Code | 20 | CHILLY_BUS | 4 | Fuzed |
Vainiac | 20 | Djcjr | 11 | Fuzed |
Swarthy | 20 | SeaWyrm | 5 | Ascend |
Qualifier 2 |
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Round 1 |
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melvin | 20 | SeaWyrm | 8 | Antbend |
Jediluke | 20 | Entropy | 4 | Droids |
b2af | 20 | CHILLY_BUS | 5 | Black Rose |
Djcjr | 20 | Code | 18 | Fuzed |
Round 2 |
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b2af | 20 | Entropy | 8 | Droids |
Code | 20 | SeaWyrm | 7 | I Don't Care |
Jediluke | 20 | Djcjr | 16 | Athena x3 |
Phyrex | 20 | melvin | 18 | RIP |
Round 3 |
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melvin | 20 | Code | 5 | Logic |
Entropy | 20 | CHILLY_BUS | 14 | (Untitled) |
Jediluke | 20 | b2af | 13 | Logic x5 |
Phyrex | 22 | Djcjr | 20 | Flea |
Round 4 |
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Djcjr | 20 | CHILLY_BUS | 9 | Fuzed |
Jediluke | 20 | Phyrex | 5 | Flea |
Entropy | 20 | Seawyrm | 11 | Fishbarrel |
b2af | 20 | melvin | 15 | Lurk |
Qualifier 3 |
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Round 1 |
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Jediluke | 20 | SeaWyrm | 1 | Logic x5 |
Phyrex | 21 | Swarthy | 19 | Flea x2 |
Round 2 |
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Djcjr | 20 | Seawyrm | 2 | Ascend |
Jediluke | 20 | Sirius | 12 | Cronos |
Round 3 |
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Djcjr | 20 | Jediluke | 16 | Fuzed |
Sirius | 20 | Swarthy | 11 | Mythena |
Code | 20 | SeaWyrm | 7 | Ascend |
Round 4 |
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Jediluke | 20 | Code | 7 | Fuzed |
Sirius | 20 | Djcjr | 14 | Cronos |
Swarthy | 20 | SeaWyrm | 6 | Ascend |
Pos | Pilot | Week 1 | Week 2 | Week 3 | Total |
---|---|---|---|---|---|
1 | Jediluke | - | 21 (4-0) | 12 (3-1) | 33 |
2 | Djcjr | 13 (3-1) | 7 (2-2) | 9 (2-1) | 29 |
3 | Phyrex | 4 (1-1) | 10 (2-1) | 4 (1-0) | 18 |
4 | melvin | 9 (2-0) | 7 (2-2) | - | 16 |
5 | Code | 8 (2-1) | 3 (1-2) | 3 (1-1) | 14 |
6 | b2af | - | 13 (3-1) | - | 13 |
7 | Sirius | 3 (1-2) | - | 9 (2-1) | 12 |
T-8 | Vainiac | 10 (2-0) | - | - | 10 |
T-8 | Swarthy | 7 (2-2) | - | 3 (1-2) | 10 |
10 | Entropy | - | 6 (2-2) | - | 6 |
11 | Seawyrm | 3 (1-3) | 0 (0-3) | - | 3 |
12 | CHILLY_BUS | 0 (0-4) | 0 (0-3) | - | 0 |
5) Code | 27 |
6) b2af | 29 |
7) Sirius | 36 |
8) Swarthy | 40 |
3) Phyrex | 21 |
8) Swarthy | 28 |
1) Jediluke | 23 |
8) Swarthy | 9 |
4) melvin | 29 |
7) Sirius | 27 |
2) Djcjr | 27 |
4) melvin | 22 |
1) Jediluke | 29 |
2) Djcjr | 13 |
General Rules
The verison of Retro to use will be 1.4X6. It does not require manual tracker configuration.
Download DXX Retro 1.4X6. If you're not sure how to install Retro, please visit
http://descentchampions.org/new_player.php
Swiss Qualifiers
The first three qualifiers will use a 4-round Swiss tournament system. Players may join or leave the
tournament at any time. Every player will choose three home levels that they will play as their home
levels throughout the entire season. Any Descent 1 level can be used, but roncli has the right to deny
a level if it has excessive 4D content, is too heavy on mega missiles, has visually unpleasing aesthetics,
or is otherwise difficult to observe and commentate. Also, a player may not select a level they selected last season and was played during the event. When matchups are made, one player will play in
one of their home levels as picked by their opponent.
After every qualifier, players will have an opportunity to replace one of their home levels with a new one, provided the new home level meets the criteria of other home levels. There is no limit to how many times you can use a level throughout the season, so if you take a level out after Qualifier 1, you could bring it back for the Finals Tournament. Level changes will be made manually, and participants will be given the means with which how to replace levels after a qualifier is completed.
Games in the qualifiers are contested under DCL rules, which means games are to 20, win by 2. Cloak and invulnerability powerups should be banned if they exist in the level. See http://descentchampions.org/how_works.php, under the Match Structure section. In addition to DCL rules, the host of the game must open up the game a minimum of 4 observers.
At the end of the tournament, players are awarded a number of Season Points equal to 3 times the number of games they won PLUS the total number of games won by each of the opponents they beat in the tournament.
Finals Tournament
Four players will be invited to join the Finals Tournament based on their Season Points total. Prior
to the Finals Tournament, an anarchy game will be played to determine the fifth and sixth spots, and will feature
any players tied in the 5th position and enough players under them to have at least 4 pilots in the match, down to and including the 8th position along with any ties.
Game is played to 10 times the number of players involved, and the level to be used will be agreed to
by the pilots involved. Primaries are to be duplicated at x2 for 3 to 4 players, x3 for 5 to 6 players,
and x4 for 7 to 8 players.
The tournament will be a single elimination knockout tournament. Home levels will remain the same as they were throughout the season, with one final home level swap allowed prior to the tournament. In the quarterfinals and semifinals, the highest seeded player chooses an opponent from the two lowest seeds available in that round, meaning in the quarterfinals, the #3 seed chooses whether to play the #5 or #6 seed.
Rounds are decided by a combined score home-and-home series. Each game is played to 15 in the quarterfinals and the semifinals, and 20 in the finals, with no win by 2 rule in effect. Cloak and invulnerability powerups are still banned. The match can be ended when it is impossible for one player to win the series without the involvement of suicides. If there is no winner after two games, then a new game is played. The lower seeded player may choose to select a different level from the higher seed's set of home levels. The game is played to 5, win by 2.
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