Numbers is an action puzzle game with a simple, one-button play style. Simply press a button to launch your number to the top of the screen. Score points based on the value of the numbers touching horizontally or vertically. But watch out! If a number lands next to the same number either horizontally or vertically, it's game over! Clear columns and watch out for bonus tiles for big points.
Numbers is based on a program I found in an old magazine back in the late '80's. Since then, I've used it to learn computer languages. I've created versions in Mac's QBasic, Visual Basic 6, VB.NET, and Objective C. The version available here is the VB.NET version.
In its essence, it's a score attack action puzzler. You can theoretically play forever, although the game's leveling mechanics make that nearly impossible. You start with the numbers 1 through 9. Based on your score, you level up, the speed increases, and the value of the available numbers increases. However, the low end increases faster than the high end, so for instance at level 18 you only have the numbers 18, 19, and 20 available to play, making it extremely difficult to play without getting two numbers touching.
Here's the scoring:
When a number is launched and touches no other numbers, you score the value of the tile.
When a number is launched and touches other numbers, you score the formula x * (y + 1), where x is the value of the tile, and y is the sum of the values of the tiles it is touching horizontally and vertically.
When you reach the bottom of the screen with a stack of tiles, you gain 1000 points the first time, 2000 points the second time, etc.
Occasionally, you'll get bonus tiles of 50 or, more rarely, 100. With the multiplicative factor in the scoring, this makes those tiles quite valuable.
In California, truck license plates are 7 characters, all numbers except for one letter in either the second or the sixth position. Whenever that letter is an X, I get nerd snipped into treating it as a multiplication problem and solving it in my head.
we should have paid more attention to the cats who, for decades, put their bodies on the line to walk on keyboards and sit on laptops and prevent us from programming
Former 2 time world champion DogPlayingTetris becomes the first player to ever rollover the level counter in NES Tetris, performing what's known in the community as "Rebirth". Final score: 29,486,164, 4216 lines, level 347 (256 + 91)... all huge world records. #tetris
I'd also love a 6 hour layover overnight instead of taking the red eye I was going to take and be 7 hours later getting into Cleveland than I wanted, why do you ask? #airporthell
Why yes, I'd love to leave at 4:40 to get to the airport at 6:20 for an 8:20 flight that got delayed to 9:05 which is too late for my connection so now I'm on a 10:20 flight instead. Why do you ask? #airporthell
@shanselman Who at Microsoft do I have to bribe to fix ADO so that those of us on dark mode who copy/paste text from one task to another can do so without our friends on light mode seeing dark text on a dark background?
I updated the blog post with a statement from Revival. While I'm not particularly happy with Revival's decision, I understand their motives. It's just a shame that it was someone from Interplay that had to go and do this. "By games for gamers" my ass.
Damn, got another Tetris world record! This time in the arcade variant developed by Atari. 6,008,005 points, 5,386 lines, round 363. Be warned, it's nearly FIVE HOURS. https://www.twitch.tv/videos/2131759212