Today, I released LibWowAPI on Github as part of my continuing effort to move my open source projects off of the roncli.com SVN and on to Github.
With this move, I upgraded the library to version 1.0.1. There are a ton of changes packed into this little version, so many that I debated upping the minor version number instead of the revision number, but in the end I didn't feel that the library's underlying logic changed significantly enough to warrant it.
The biggest change is the removal of the Json.NET dependency. While I like the simplicity of the Json.NET library and its ability to easily manipulate data using LINQ, the overhead was too much for a public project like LibWowAPI, so I switched to using System.Runtime.Serialization.Json instead. This gives the library the advantage of now being self-contained without having to worry about adding dependencies. I will continue to use Json.NET in some of my personal projects, but there is no need for me to include it with this library.
I've also updated the library with many of the changes to the Blizzard WoW API over the past 4 months, including an equipped item's transmogrified property, pet talents, and Portuguese language support.
Several bugs have been fixed as well, removing some annoying errors that occur when Blizzard throws a 500. The IsModifiedSince stuff works now as well, no longer crashing when something hasn't been modified.
Overall, I'm pretty happy with the state of the library. My only wish is that I could have done this in stages, as some of the API data is a couple of months old. Unfortunately, my free time has been limited by a much bigger project, so the fact that I was able to put this out at all is a big win.
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In California, truck license plates are 7 characters, all numbers except for one letter in either the second or the sixth position. Whenever that letter is an X, I get nerd snipped into treating it as a multiplication problem and solving it in my head.
we should have paid more attention to the cats who, for decades, put their bodies on the line to walk on keyboards and sit on laptops and prevent us from programming
Former 2 time world champion DogPlayingTetris becomes the first player to ever rollover the level counter in NES Tetris, performing what's known in the community as "Rebirth". Final score: 29,486,164, 4216 lines, level 347 (256 + 91)... all huge world records. #tetris
I'd also love a 6 hour layover overnight instead of taking the red eye I was going to take and be 7 hours later getting into Cleveland than I wanted, why do you ask? #airporthell
Why yes, I'd love to leave at 4:40 to get to the airport at 6:20 for an 8:20 flight that got delayed to 9:05 which is too late for my connection so now I'm on a 10:20 flight instead. Why do you ask? #airporthell
@shanselman Who at Microsoft do I have to bribe to fix ADO so that those of us on dark mode who copy/paste text from one task to another can do so without our friends on light mode seeing dark text on a dark background?
I updated the blog post with a statement from Revival. While I'm not particularly happy with Revival's decision, I understand their motives. It's just a shame that it was someone from Interplay that had to go and do this. "By games for gamers" my ass.
Damn, got another Tetris world record! This time in the arcade variant developed by Atari. 6,008,005 points, 5,386 lines, round 363. Be warned, it's nearly FIVE HOURS. https://www.twitch.tv/videos/2131759212