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Revisiting C++

Posted Tuesday, June 5th, 2007 4:45:00 pm
I've been playing around with Cent again, and realizing just how awfully coded much of it is. One class is over 5,000 lines of code, ugh. And this is just the game settings!

So I've been spending my time separating out the objects and stringing them together in a more logical fashion. I've literally ripped the insides out of the project and rewired them back together. So far it's been worth it, the code is simpler for me to follow, and with static classes, I've no longer been passing common information from one class to the next endlessly.

The end result, of course, is to make further development easier, and get into the main part of the game, the 3D fun.


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