Some random tid bits from the last week on the Trax in Space beta.
First of all, Saurin and Ryan have done a fantastic job of making themselves available when it comes to listening to suggestions and bug reports. For the most part I've been filling in the feedback box that's on most pages, but for the occasional major bug, or perhaps an annoying bug I found while talking to one of them, they usually have it fixed in a jiffy.
You may have noticed the song previews load faster, but are of lower quality. After messing around with a few different types of files, they finally settled on song previews to be 64kbps bitrate and 44.1KHz sample rate. This is good, because now people on lower connections can listen to playlists, and the bandwidth draw from TiS won't be so bad.
Saurin has been working on the reviewer credibility system. It's very complex, and I'm not exactly sure what it is used for right now. Saurin has some plans for it, I know that much, so go ahead and give feedback on reviews, showing whether you agree or disagree with it.
The site has been remarkably stable and fast. I remember the old Trax in Space used to have a lot of problems, but that was largely because it was coded by amateur coders in ASP who hadn't the first clue on how to make it perform well. Yes, that was me back in 2000.
The site is also closing in rapidly on 300 songs in a week and a half, so it has already surpassed OSMusic.Net in terms of number of songs. Of course, Trax in Space has a solid brand name, and OSMusic's just a fledgling side site for the moment. Still, it's pretty amazing the draw it's getting. I told Ryan 1000 songs by the end of July. My estimate now appears conservative.
Beta keys are flowing. If you haven't gotten one yet, hook up with someone who is an artist on the site and ask them for an invitation, every artist gets 5 invites for the beta period.
I'm told new big features are around the corner that will make the site even more fun. After what I've seen for the first week and a half, I can't wait.
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In California, truck license plates are 7 characters, all numbers except for one letter in either the second or the sixth position. Whenever that letter is an X, I get nerd snipped into treating it as a multiplication problem and solving it in my head.
we should have paid more attention to the cats who, for decades, put their bodies on the line to walk on keyboards and sit on laptops and prevent us from programming
Former 2 time world champion DogPlayingTetris becomes the first player to ever rollover the level counter in NES Tetris, performing what's known in the community as "Rebirth". Final score: 29,486,164, 4216 lines, level 347 (256 + 91)... all huge world records. #tetris
I'd also love a 6 hour layover overnight instead of taking the red eye I was going to take and be 7 hours later getting into Cleveland than I wanted, why do you ask? #airporthell
Why yes, I'd love to leave at 4:40 to get to the airport at 6:20 for an 8:20 flight that got delayed to 9:05 which is too late for my connection so now I'm on a 10:20 flight instead. Why do you ask? #airporthell
@shanselman Who at Microsoft do I have to bribe to fix ADO so that those of us on dark mode who copy/paste text from one task to another can do so without our friends on light mode seeing dark text on a dark background?
I updated the blog post with a statement from Revival. While I'm not particularly happy with Revival's decision, I understand their motives. It's just a shame that it was someone from Interplay that had to go and do this. "By games for gamers" my ass.
Damn, got another Tetris world record! This time in the arcade variant developed by Atari. 6,008,005 points, 5,386 lines, round 363. Be warned, it's nearly FIVE HOURS. https://www.twitch.tv/videos/2131759212