I give to you the complete. The informative. The functional. roncli.com version 2.0.
While it's been out here in beta for the last couple weeks, I formally released version 2.0 on GitHub earlier this evening, shipped it out to its new home in Azure, finished up all the remaining content changes I needed to make, and popped off.
OK, so the celebration was more subdued than that, but I tell you, this has been a journey. I've done so many things that are new, I don't even know where to begin.
roncli.com is the product of nine Docker containers. All of these containers run simultaneously on the same server to get the website to function.
Certbot - For keeping the SSL certs up to date.
Logger - A node.js application that logs Docker output to Azure Application Insights.
Nginx - This web server acts as a reverse proxy for the applications on the server.
Redis - Caching for the main website.
MongoDB - The main data store for the website.
MariaDB - The data store for the photo albums.
PhotoPrism - The photo album service that stores over 3,000 pictures used on the website.
ronc.li - The redirection service for roncli.com.
roncli.com - The main website.
roncli.com uses a whole bunch of tools to make it tick, including some mainstays like express. I also have written my own, including something called Hot Router, an express router that lets me create classes that are picked up by the router to determine what page to load when a certain URL is hit. It connects to a whole bunch of third party services for things such as my blog, my music releases, my coding projects, my gaming stats, and more. And, it has a super cool résumé page that I'd been wanting to do for a long time.
Being finished with this site doesn't mean it's time to stop, though. Next, I'll be doing a release of olmod for the Overload folks, doing some long overdue updates to the Overload Tracker and the OTL, and then it's on to moving all the Overload projects off of the Windows server and retiring it, finally.
There's still a long way to go, but I feel roncli.com was the biggest project that hadn't been moved yet. It was a complete rewrite from the ground up, which the tracker and the OTL will not be. Hopefully I can complete everything I want to do within the next few months and free myself up to do some stuff other than websites for once.
We'll see how that goes in the coming months, but until then, enjoy the new roncli.com!
https://t.co/40yzlOfRR0 <-- I don't want to be on a platform run by an abusive leader and overworked staff. I'm so dependent on twitter for my work though, I've got an essential part of my contact network here, but every second I'm here I feel I'm betraying my morals.
Competition anxiety is the only type of anxiety I get, at least with any regulatory. It doesn't happen when I play 6DoF games (at least not anymore), but almost any other competitive game I play, the anxiety can strike at any time, and it affects me greatly. I have become much more aware of it lately, and I think that's helped result in days like today where, for a moment, everything seems to be falling apart... but then I understand what is going on and don't let it ruin the rest of my day.
At the chess club, I played 5 games between two opponents that I have losing records against. I confidently won all five games, even declining a draw because I didn't think I could lose and had a passed pawn.
Later, I got productive, finishing the week's math homework and doing a video presentation for business in one take. And now I'm feeling really good about how the day went, despite that one hiccup early in on.
An hour later, I played in another Tetris match against an opponent with a lower best score and was playing buzzed. It was a league format where I am not getting eliminated if I do poorly. I got trounced, lost 6-1 over two matches, and couldn't get to level 19 more than one game.
Competition anxiety stuck hard in the second set, and I have no idea why. It tried to frame the remainder of my day. I did not let it.
Today was a reminder that competition anxiety is fickle and strange.
I played in the events today. The first was Classic Tetris Monthly's tournament, a knockout bracket where I have had mixed results. Today I was up against a maxout player, someone who can score a million points. (my best is 740k). I swept the match 3-0 no problem, and felt good the whole way through.
Tumblr may become relevant again, but probably not for a while. There are a number of non-creative projects ahead of it that need doing, so it'll be a while before I regularly put out stuff again. That said, look for something new there in the next few days. 👀
Caveat on Tumblr: I've been there for about 9 years, back when I decided to split my blog between my creative endeavors (Tumblr) and everything else (Blogger). While I still have the account, I'm not very active on it since my creative endeavors have taken a back seat.
[This post contains an error in the number of Twitter users. Check the new one here: https://mastodon.social/@estebanmoro/109302968305953555 ] Something big is happening in Mastodon over the weekend. Here is my graph, updated. Right now Mastodon is growing ~3 times faster than Twitter.
Make the net weird again. Hand write sites like it’s the 90s. Pick interesting domain names and make fan sites or random knowledge known to everyone. Don’t monetize anything. Spearhead new protocols like Gemini. Make mods for games on your site. Make FAQs for obscure games no one knows about. Make public software services available to anyone. Make a news site about a really random subject. Create music in all kinds of different formats. Most of all, do it because you want to!
I was today years old when I learned that the M in CPM - a term I recognize as "cost per thousand impressions", stands for the Roman numeral 1,000, and now I feel like an idiot for not realizing this for TEN YEARS. 🤦♂️
Pacific Daylight Time ends November 6th, so I imagine what's happening is it's interpreting the time with daylight savings because that's what it is now, and not accounting for daylight savings ending before the date.
Apparently this includes FAILED requests. For an application with 95 commands, @discord slash command development has really been a rather awful experience. Guess I wait until tomorrow to test this? Is there a better way to deal with this? https://t.co/WmW37dSosS