Well, it took me a lot longer than planned, but Visual Studio 2010 came with so many neat features, I had to convert LibWowArmory over and use them all.
And when I'm on a roll, I can't stop. Not only did I convert the project to VS2010, I also took the time to add three brand new classes to the mix. AchievementStrings is a class that returns strings of achievements and achievement categories, and is required by the new CharacterFeed class. The CharacterFeed class returns a list of events such as achievements and achievement criteria completed, bosses killed, and loot won.
But the grand opening of ItemTooltip is the one I'm most excited about. Thanks to Lukan Schwigtenberg, I was able to integrate all of the data that makes a WoW tooltip a WoW tooltip. There is a lot of data that you can get about an item now, and it will be interesting to see if it can be put to good use.
This release completes all of the character and item data you can get from the Armory. I also plan on working on guild, arena, and auction house data in the future, although I don't know when I'll get to it.
Besides, I have a ton of other projects to upgrade. Fun times!
https://t.co/40yzlOfRR0 <-- I don't want to be on a platform run by an abusive leader and overworked staff. I'm so dependent on twitter for my work though, I've got an essential part of my contact network here, but every second I'm here I feel I'm betraying my morals.
Competition anxiety is the only type of anxiety I get, at least with any regulatory. It doesn't happen when I play 6DoF games (at least not anymore), but almost any other competitive game I play, the anxiety can strike at any time, and it affects me greatly. I have become much more aware of it lately, and I think that's helped result in days like today where, for a moment, everything seems to be falling apart... but then I understand what is going on and don't let it ruin the rest of my day.
At the chess club, I played 5 games between two opponents that I have losing records against. I confidently won all five games, even declining a draw because I didn't think I could lose and had a passed pawn.
Later, I got productive, finishing the week's math homework and doing a video presentation for business in one take. And now I'm feeling really good about how the day went, despite that one hiccup early in on.
An hour later, I played in another Tetris match against an opponent with a lower best score and was playing buzzed. It was a league format where I am not getting eliminated if I do poorly. I got trounced, lost 6-1 over two matches, and couldn't get to level 19 more than one game.
Competition anxiety stuck hard in the second set, and I have no idea why. It tried to frame the remainder of my day. I did not let it.
Today was a reminder that competition anxiety is fickle and strange.
I played in the events today. The first was Classic Tetris Monthly's tournament, a knockout bracket where I have had mixed results. Today I was up against a maxout player, someone who can score a million points. (my best is 740k). I swept the match 3-0 no problem, and felt good the whole way through.
Tumblr may become relevant again, but probably not for a while. There are a number of non-creative projects ahead of it that need doing, so it'll be a while before I regularly put out stuff again. That said, look for something new there in the next few days. 👀
Caveat on Tumblr: I've been there for about 9 years, back when I decided to split my blog between my creative endeavors (Tumblr) and everything else (Blogger). While I still have the account, I'm not very active on it since my creative endeavors have taken a back seat.
[This post contains an error in the number of Twitter users. Check the new one here: https://mastodon.social/@estebanmoro/109302968305953555 ] Something big is happening in Mastodon over the weekend. Here is my graph, updated. Right now Mastodon is growing ~3 times faster than Twitter.
Make the net weird again. Hand write sites like it’s the 90s. Pick interesting domain names and make fan sites or random knowledge known to everyone. Don’t monetize anything. Spearhead new protocols like Gemini. Make mods for games on your site. Make FAQs for obscure games no one knows about. Make public software services available to anyone. Make a news site about a really random subject. Create music in all kinds of different formats. Most of all, do it because you want to!
I was today years old when I learned that the M in CPM - a term I recognize as "cost per thousand impressions", stands for the Roman numeral 1,000, and now I feel like an idiot for not realizing this for TEN YEARS. 🤦♂️
Pacific Daylight Time ends November 6th, so I imagine what's happening is it's interpreting the time with daylight savings because that's what it is now, and not accounting for daylight savings ending before the date.