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The Observatory

Season 9

May 5, 2018 through May 26, 2018
The ninth season of The Observatory included four episodes featuring Descent matches spanning a regular season of 3 weeks and the tournament finals in the fourth week.
Qualifier 1 - Saturday, May 5th, 2018, 7:30 PM ET/4:30 PM PT
Qualifier 2 - Saturday, May 12th, 2018, 5 PM ET/2 PM PT
Qualifier 3 - Saturday, May 19th, 2018, 5 PM ET/2 PM PT
Finals Tournament - Saturday, May 26th, 2018, 5 PM ET/2 PM PT

Qualifier 1

Round 1

Sirius 20 CHILLY_BUS 4 Chronos
Djcjr 20 SeaWyrm 1 IS
melvin 20 Swarthy 13 Mythena

Round 2

Swarthy 20 CHILLY_BUS 9 Wrath
Phyrex 20 SeaWyrm 11 Fishbarrel
melvin 20 Sirius 18 Logic
Djcjr 20 Code 15 Fuzed

Round 3

SeaWyrm 20 CHILLY_BUS 18 Wrath
Code 20 Swarthy 11 Flea x2
Vainiac 20 Sirius 10 Audacity
Djcjr 20 Phyrex 11 Black Rose

Round 4

Code 20 CHILLY_BUS 4 Fuzed
Vainiac 20 Djcjr 11 Fuzed
Swarthy 20 SeaWyrm 5 Ascend

Qualifier 2

Round 1

melvin 20 SeaWyrm 8 Antbend
Jediluke 20 Entropy 4 Droids
b2af 20 CHILLY_BUS 5 Black Rose
Djcjr 20 Code 18 Fuzed

Round 2

b2af 20 Entropy 8 Droids
Code 20 SeaWyrm 7 I Don't Care
Jediluke 20 Djcjr 16 Athena x3
Phyrex 20 melvin 18 RIP

Round 3

melvin 20 Code 5 Logic
Entropy 20 CHILLY_BUS 14 (Untitled)
Jediluke 20 b2af 13 Logic x5
Phyrex 22 Djcjr 20 Flea

Round 4

Djcjr 20 CHILLY_BUS 9 Fuzed
Jediluke 20 Phyrex 5 Flea
Entropy 20 Seawyrm 11 Fishbarrel
b2af 20 melvin 15 Lurk

Qualifier 3

Round 1

Jediluke 20 SeaWyrm 1 Logic x5
Phyrex 21 Swarthy 19 Flea x2

Round 2

Djcjr 20 Seawyrm 2 Ascend
Jediluke 20 Sirius 12 Cronos

Round 3

Djcjr 20 Jediluke 16 Fuzed
Sirius 20 Swarthy 11 Mythena
Code 20 SeaWyrm 7 Ascend

Round 4

Jediluke 20 Code 7 Fuzed
Sirius 20 Djcjr 14 Cronos
Swarthy 20 SeaWyrm 6 Ascend
Pos Pilot Week 1 Week 2 Week 3 Total
1 Jediluke - 21 (4-0) 12 (3-1) 33
2 Djcjr 13 (3-1) 7 (2-2) 9 (2-1) 29
3 Phyrex 4 (1-1) 10 (2-1) 4 (1-0) 18
4 melvin 9 (2-0) 7 (2-2) - 16
5 Code 8 (2-1) 3 (1-2) 3 (1-1) 14
6 b2af - 13 (3-1) - 13
7 Sirius 3 (1-2) - 9 (2-1) 12
T-8 Vainiac 10 (2-0) - - 10
T-8 Swarthy 7 (2-2) - 3 (1-2) 10
10 Entropy - 6 (2-2) - 6
11 Seawyrm 3 (1-3) 0 (0-3) - 3
12 CHILLY_BUS 0 (0-4) 0 (0-3) - 0
5) Code 27
6) b2af 29
7) Sirius 36
8) Swarthy 40
3) Phyrex 21
8) Swarthy 28
1) Jediluke 23
8) Swarthy 9
4) melvin 29
7) Sirius 27
2) Djcjr 27
4) melvin 22
1) Jediluke 29
2) Djcjr 13
General Rules
The verison of Retro to use will be 1.4X6. It does not require manual tracker configuration. Download DXX Retro 1.4X6. If you're not sure how to install Retro, please visit http://descentchampions.org/new_player.php

Swiss Qualifiers
The first three qualifiers will use a 4-round Swiss tournament system. Players may join or leave the tournament at any time. Every player will choose three home levels that they will play as their home levels throughout the entire season. Any Descent 1 level can be used, but roncli has the right to deny a level if it has excessive 4D content, is too heavy on mega missiles, has visually unpleasing aesthetics, or is otherwise difficult to observe and commentate. Also, a player may not select a level they selected last season and was played during the event. When matchups are made, one player will play in one of their home levels as picked by their opponent.

After every qualifier, players will have an opportunity to replace one of their home levels with a new one, provided the new home level meets the criteria of other home levels. There is no limit to how many times you can use a level throughout the season, so if you take a level out after Qualifier 1, you could bring it back for the Finals Tournament. Level changes will be made manually, and participants will be given the means with which how to replace levels after a qualifier is completed.

Games in the qualifiers are contested under DCL rules, which means games are to 20, win by 2. Cloak and invulnerability powerups should be banned if they exist in the level. See http://descentchampions.org/how_works.php, under the Match Structure section. In addition to DCL rules, the host of the game must open up the game a minimum of 4 observers.

At the end of the tournament, players are awarded a number of Season Points equal to 3 times the number of games they won PLUS the total number of games won by each of the opponents they beat in the tournament.

Finals Tournament
Four players will be invited to join the Finals Tournament based on their Season Points total. Prior to the Finals Tournament, an anarchy game will be played to determine the fifth and sixth spots, and will feature any players tied in the 5th position and enough players under them to have at least 4 pilots in the match, down to and including the 8th position along with any ties. Game is played to 10 times the number of players involved, and the level to be used will be agreed to by the pilots involved. Primaries are to be duplicated at x2 for 3 to 4 players, x3 for 5 to 6 players, and x4 for 7 to 8 players.

The tournament will be a single elimination knockout tournament. Home levels will remain the same as they were throughout the season, with one final home level swap allowed prior to the tournament. In the quarterfinals and semifinals, the highest seeded player chooses an opponent from the two lowest seeds available in that round, meaning in the quarterfinals, the #3 seed chooses whether to play the #5 or #6 seed.

Rounds are decided by a combined score home-and-home series. Each game is played to 15 in the quarterfinals and the semifinals, and 20 in the finals, with no win by 2 rule in effect. Cloak and invulnerability powerups are still banned. The match can be ended when it is impossible for one player to win the series without the involvement of suicides. If there is no winner after two games, then a new game is played. The lower seeded player may choose to select a different level from the higher seed's set of home levels. The game is played to 5, win by 2.

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