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The Observatory

Season 5

September 9, 2017 through September 30, 2017
The fifth season of The Observatory included four episodes featuring Descent matches spanning a regular season of 3 weeks and the tournament finals in the fourth week.

Qualifier 1 - Saturday, September 9th, 2017, 5 PM ET/2 PM PT
Qualifier 2 - Saturday, September 16th, 2017, 5 PM ET/2 PM PT
Qualifier 3 - Saturday, September 23rd, 2017, 5 PM ET/2 PM PT
Finals Tournament - Saturday, September 30th, 2017, 5 PM ET/2 PM PT
Watch all of the Season 5 episodes!

Qualifier 1

Round 1

Maestro 20 Leto_II 9 Barathrum
Jediluke 20 Code 1 Mindtrix
melvin 20 Lee 13 SixFeetDeep

Round 2

melvin 20 Code 13 I Don't Care
Jediluke 20 Maestro 2 Wrath x5
Lee 20 Leto_II 9 Fourier

Round 3

Jediluke 20 melvin 15 Pillbox x5
bahamut 20 Code 4 Vamped
Lee 20 Maestro 17 Anarctic

Round 4

Code 20 Leto_II 11 KO
Sirius 20 Maestro 8 Salute
bahamut 20 Melvin 10 Ethylene
Jediluke 20 Lee 4 Vamped NYPD

Qualifier 2

Round 1

Jediluke 20 Maestro 5 Lurk
melvin 20 Leto_II 6 I Don't Care
Morfod 20 Lee 7 Satan's Hell Hole
bahamut 20 Phyrex 11 Remix

Round 2

Phyrex 20 Code 6 Mindtrix
Morfod 20 Maestro 18 Lurk
Jediluke 20 melvin 0 Pillbox x5
Lee 20 Leto_II 11 Rie2mann
bahamut 20 Cyrus 18 Black Rose

Round 3

Maestro 20 Leto_II 12 Hilbert
bahamut 21 Jediluke 19 Pillbox x5
Phyrex 20 Lee 16 Anarctic
melvin 20 Morfod 18 RIP
Cyrus 20 Sirius 15 Flea

Round 4

Sirius 20 Leto_II 7 Fastest
bahamut 20 Morfod 8 Black Rose
Lee 20 Maestro 14 Vamped NYPD
Jediluke 20 Phyrex 0 Mindtrix
Cyrus 20 melvin 14 Neuman

Qualifier 3

Round 1

Jediluke 20 Phyrex 4 Ascend x5
melvin 20 Leto_II 7 Ethylene
Sirius 20 Lee 12 Anarctic

Round 2

Jediluke 20 melvin 11 Ascend x5
Phyrex 20 Code 5 Mindtrix
Mark392 20 Sirius 11 Flea

Round 3

Sirius 20 Code 7 Mindtrix
melvin 20 Lee 11 I Don't Care
Mark392 20 Jediluke 14 Forte NM

Round 4

Lee 20 Code 10 Anarctic
Jediluke 20 Sirius 15 Flea
melvin 20 Phyrex 13 Mindtrix
Pos Pilot Week 1 Week 2 Week 3 Total
1 Jediluke 18 (4-0) 14 (3-1) 15 (3-1) 47
2 bahamut 9 (2-0) 21 (4-0) - 30
3 melvin 9 (2-2) 8 (2-2) 11 (3-1) 28
4 Lee 7 (2-2) 7 (2-2) 3 (1-2) 17
5 Sirius 4 (1-0) 3 (1-1) 7 (2-2) 14
T-6 Phyrex - 8 (2-2) 3 (1-2) 11
T-6 Mark392 - - 2 (2-0) 11
T-8 Morfod - 9 (2-2) - 9
T-8 Cyrus - 9 (2-1) - 9
10 Maestro 3 (1-3) 3 (1-3) - 6
11 Code 3 (1-3) 0 (0-1) 0 (0-3) 3
12 Leto_II 0 (0-3) 0 (0-4) 0 (0-1) 0
6) Mark392 40
7) Phyrex 24
8) Maestro 15
9) Leto_II 14
3) melvin 25
6) Mark392 39
1) Jediluke 28
6) Mark392 37
4) Lee 28
5) Sirius 37
2) bahamut 38
5) Sirius 29
2) bahamut 37
6) Mark392 39
General Rules
The verison of Retro to use will be 1.4X5. It does not require manual tracker configuration. Download DXX Retro 1.4X5. If you're not sure how to install Retro, please visit http://descentchampions.org/new_player.php

Swiss Qualifiers
The first three qualifiers will use a 4-round Swiss tournament system. Players may join or leave the tournament at any time. Every player will choose three home levels that they will play as their home levels throughout the entire season. Any Descent 1 level can be used, but roncli has the right to deny a level if it has excessive 4D content, is too heavy on mega missiles, has visually unpleasing aesthetics, or is otherwise difficult to observer and commentate. When matchups are made, one player will play in one of their home levels as picked by their opponent.

After every qualifier, players will have an opportunity to replace one of their home levels with a new one, provided the new home level meets the criteria of other home levels. There is no limit to how many times you can use a level throughout the season, so if you take a level out after Qualifier 1, you could bring it back for the Finals Tournament. Level changes will be made manually, and participants will be given the means with which how to replace levels after a qualifier is completed.

Games in the qualifiers are contested under DCL rules, which means games are to 20, win by 2. Cloak and invulnerability powerups should be banned if they exist in the level. See http://descentchampions.org/how_works.php, under the Match Structure section. In addition to DCL rules, the host of the game must open up the game a minimum of 4 observers.

At the end of the tournament, players are awarded a number of Season Points equal to 3 times the number of games they won PLUS the total number of games won by each of the opponents they beat in the tournament.

Finals Tournament
Five players will be invited to join the Finals Tournament based on their Season Points total. Prior to the Finals Tournament, an anarchy game will be played to determine the sixth spot, and will feature any players tied in the 6th position and enough players under them to have at least 4 pilots in the match. Game is played to 10 times the number of players involved, and the level to be used will be agreed to by the pilots involved.

The tournament will be a single elimination knockout tournament. Home levels will remain the same as they were throughout the season.

Rounds are decided by a combined score home-and-home series. Each game is played to 20, with no win by 2 rule in effect. Cloak and invulnerability powerups are still banned. The match can be ended when it is impossible for one player to win the series without the involvement of suicides. If there is no winner after two games, then a new game is played. The lower seeded player may choose to select a different level from the higher seed's set of home levels. The game is played to 5, win by 2.

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